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Auto lock flowgraph

Last post 08-25-2008, 8:59 PM by Ga-Knomboe Boy. 2 replies.
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  •  08-25-2008, 8:12 AM 2008

    Auto lock flowgraph

    I'm relatively sure you won't remember me at all but about a year ago I was tossing around the idea of a Metroid Prime style mod for Crysis. Anyway, while I haven't had anytime to actually develop much, one of the things that was stopping me was the targetting system. I have downloaded the flowgraph plugins with the lookat node and attempted to craft an auto lock system but it became pretty cumbersome utilizing proximity triggers and such. I know that Wiisis has a targetting system and have a few questions about it.

    1. Can I make it run on keyboard? : I had a look at the wiiremote.xml file and changed the key inputs to keyboard ones but that didn't really do anything.

    2. Is the targetting system procedural?

    3. Is the targeting system implemented in flowgraphs or is it coded in?

    4. If it is implemented in flowgraphs, is there anywhere I can find it?

    5. Can I make a singleplayer mini-mod for Wiisis? It would probably never end up being released considering how much studying I’ve been doing for uni but it would be good to have the option available. I’d try and develop mod by myself and it would be 99% crysis assets with the emphasis being on adventure gameplay/platforming gradually gaining new abilities to open new paths.

  •  08-25-2008, 1:39 PM 2010 in reply to 2008

    Re: Auto lock flowgraph

    1. You would have to code that feature in. wiiremote.xml key mappings are for wii remote buttons only, not keyboard.

    2. Not sure what you mean?

    3. Implemented in the C++ code.

    4. Moot point, see #3. ;)

    5. Sure can. Have fun :P

  •  08-25-2008, 8:59 PM 2011 in reply to 2010

    Re: Auto lock flowgraph

    I meant proceedural in the sense that the targeting code automatically identifies targets to switch through based on certain features, eg being an enemy. As opposed to level specific triggers identifying an entity as a target.
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