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Wiisis and wiimod

Last post 06-12-2008, 6:47 AM by deathevor. 1 replies.
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  •  05-12-2008, 12:12 PM 1900

    Wiisis and wiimod

    Hello

    I posted this question  on crymod but has not got any help, maybe someone here can help. I want to be able to use wiimod (I am making a mod with it) but  also I want to be able to still use wiisis control scheme. How do I go about achieving this? Maybe a flowgraph that applies all the functionality of wiisis? or maybe I have to recompile the api? I do not know how to do either of these things (although I understand how to make flowgraphs and I know how to follow instructionsWink), any help will be greatly appreciated.

    Thanks in advance

  •  06-12-2008, 6:47 AM 1940 in reply to 1900

    Re: Wiisis and wiimod

    Just yesturday I finnaly get wiimod working fine. And I had the same problem. I would like to do wiisis FPS game with ability to use wiimod functionality in cut scenes or mini games.

    For next step from Renevo developers I would like to see a flow graph wich can Enable and Disable wiisis controls.

    For examaple, You playing your level as you did it in Wiisis, then goes a cut scene or mini game  and in this time all controls are disabled, you can use just Wiimod Flowgraphs or Lua.

    (One thing is that I haven't checked it yet, it might be already there)

     

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