<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://renevo.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Wiisis</title><link>http://renevo.com/files/folders/wiisis/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Wiimod 1.2.1 Demo</title><link>http://renevo.com/files/folders/wiisis/entry1884.aspx</link><pubDate>Sat, 10 May 2008 19:40:51 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1884</guid><dc:creator>Tom Anderson</dc:creator><slash:comments>0</slash:comments><description>&lt;P&gt;&lt;SPAN class=normalfont&gt;This singleplayer mini-mod demonstrates the abilities of WiiMod. Included in the mod is a small level with several mini-games that use the Wii Remote. All of these mini-games were made using WiiMod’s custom Flowgraph nodes and Lua framework. One of the puzzles involves “constructing and using a lightswitch” using the Wii Remote’s motion controls in a style similar to Metroid Prime and Zelda puzzles.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class=normalfont&gt;&lt;STRONG&gt;Features&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN class=normalfont&gt;
&lt;UL&gt;
&lt;LI&gt;Small level with several minigames.&lt;/LI&gt;
&lt;LI&gt;Shows several applications of the WiiMods flowgraphs and LUA framework.&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;&lt;STRONG&gt;Installation Guide&lt;/STRONG&gt;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Go to your Crysis game folder -&amp;gt; Electronic Arts -&amp;gt; Crytek -&amp;gt; Crysis -&amp;gt; Mods.&lt;BR&gt;(if not existing please create this folder inside your Crysis root folder)&lt;/LI&gt;
&lt;LI&gt;Copy the mod folder from the downloaded file into the current game folder (Crysis/Mods).&lt;/LI&gt;
&lt;LI&gt;Start Crysis, use the modloader to load the mod.&lt;/LI&gt;
&lt;LI&gt;After restart of Crysis, open console (^) type in "map mapname" (without the "" whereas mapname = the name of the map you want to load located in the mod level folder in Mods/Game/Levels folder)&lt;/LI&gt;&lt;/OL&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;U&gt;Note:&lt;/U&gt;&lt;/STRONG&gt; You can use this mod only with Crysis Version 1.2 and above.&lt;/P&gt;&lt;/SPAN&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=6390" length="7445956" type="application/x-zip-compressed" /></item><item><title>Wiimod 1.2.1</title><link>http://renevo.com/files/folders/wiisis/entry1883.aspx</link><pubDate>Sat, 10 May 2008 19:38:13 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1883</guid><dc:creator>Tom Anderson</dc:creator><slash:comments>0</slash:comments><description>&lt;P&gt;&lt;SPAN class=normalfont&gt;WiiMod is an asset for mod teams who wish to incorporate the Nintendo Wii Remote and Nunchuk controllers into their own custom modifications, but do not have the means or desire to deal with C++. WiiMod is a pre-compiled custom GameDll and file package that adds support for the Wii Remote and Nunchuk controllers to your custom modification by means of exclusive Flowgraph Nodes and an expandable Lua scripting framework.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class=normalfont&gt;&lt;STRONG&gt;Features&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN class=normalfont&gt;&lt;STRONG&gt;
&lt;UL&gt;
&lt;LI&gt;&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;SPAN class=normalfont&gt;Over &lt;B&gt;50&lt;/B&gt; custom Flowgraph Nodes that let you control up to 4 Wii Remotes and get button, motion and sensor input from them.&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;SPAN class=normalfont&gt;Complete Lua framework that gives you equal power and accessibility of the WRLib C++ API.&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;SPAN class=normalfont&gt;Customizable Xml file to control basic mod features, including intro videos and starting Singleplayer map.&lt;/SPAN&gt;&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;&lt;SPAN class=normalfont&gt;&lt;STRONG&gt;Wiimod Setup Wizard&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class=normalfont&gt;The WiiMod Setup Wizard (included in the download) will assist you in setting up your own WiiMod. Launch the WMWizard.exe file and follow the on-screen instructions to customize your WiiMod. After you have completed all the steps, the Wizard will automatically setup your WiiMod folder and copy over all of the necessary files. From there, you're on your own to fill in the content and make the best WiiMod out there!&lt;/P&gt;&lt;/SPAN&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=6389" length="7284387" type="application/x-zip-compressed" /></item><item><title>Wiisis Extension Check</title><link>http://renevo.com/files/folders/wiisis/entry1804.aspx</link><pubDate>Thu, 13 Mar 2008 18:16:48 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1804</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>Wiisis Extension Check&lt;br&gt;RenEvo Software &amp;amp; Designs&lt;br&gt;&lt;br&gt;I. Use&lt;br&gt;This program is intended to check for the unique ID value returned by an extension controller (such as the Wii Nunchuk) when it is plugged in to your Nintendo Wii Remote controller. To help us debug the potential problem where the Wii Nunchuk is not detected while playing Wiisis, we ask that you run this program using the instructions outlined below, and return the generated "Extension.log" file to us at our Wiisis Support Forum. Using this information, we can begin to determine what the problem is, and work out a solution.&lt;br&gt;&lt;br&gt;II. Instructions&lt;br&gt;&lt;br&gt;1. Ensure the Wii Remote controller is disconnected from your PC.&lt;br&gt;2. Ensure there are no extension controllers plugged in to your Wii Remote.&lt;br&gt;3. Run the program Wiisis_Extension_Check.exe.&lt;br&gt;4. Connect the Wii Remote controller to your PC via your Bluetooth stack.&lt;br&gt;5. Once connected, plug your Wii Nunchuk extension controller into your Wii Remote.&lt;br&gt;6. If successful, the application will state a log file "Extension.log" was generated.&lt;br&gt;7. Return this log file to us at our Wiisis Support forum. &lt;a href="http://renevo.com/forums/46/ShowForum.aspx" target="_blank"&gt;http://renevo.com/forums/46/ShowForum.aspx&lt;/a&gt;</description><enclosure url="http://renevo.com/files/folders/1804/download.aspx" length="25461" type="application/x-zip-compressed" /></item><item><title>WRLib C++ API 1.2.1</title><link>http://renevo.com/files/folders/wiisis/entry1758.aspx</link><pubDate>Sun, 09 Mar 2008 16:47:32 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1758</guid><dc:creator>vloktboky</dc:creator><slash:comments>1</slash:comments><description>&lt;P&gt;&lt;SPAN class=normalfont&gt;The WRLib C++ API will allow you to program in support for the Wii Remote and Nunchuk controllers.&lt;BR&gt;&lt;BR&gt;This API can be compiled into a custom CryGame.dll, allowing you to receive input from up to four (4) connected Wii Remotes. You can operate the remote’s rumble and LED lights, receive buffered button input, handle motion control, and receive IR input data easily using the Wii Remote Library (WRLib) class set! A complete feature set is included in the API. This library is well documented with a comprehensive tutorial that will guide you through setting up and using the library in your own mod.&lt;BR&gt;&lt;BR&gt;Also included is the Wii Remote Sandbox tool. This handy tool will allow you to play around with your Wii Remote to test its many features. It also has a real-time motion chart for the Wii Remote and Nunchuk’s accelerometer to help you plan out gesture controls!&lt;BR&gt;&lt;BR&gt;But that’s not all! We have also included for you the source code for &lt;A href="http://crymod.com/filebase.php?fileid=285&amp;amp;lim=0" target=_blank&gt;Wiisis&lt;/A&gt; as an aid for getting a Wii Remote in your own Crysis modification. This source code, along with the library itself, is released under the ZLib license, which is included in the download. Even if you don’t plan on using WRLib in your own project, you may find this code to be a handy learning tool for the Crysis Mod C++ code.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class=normalfont&gt;&lt;STRONG&gt;Bug Fixes 1.2.1&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;UL&gt;&lt;SPAN class=normalfont&gt;
&lt;LI&gt;[Bug] Fixed bug that caused Nunchuk gestures to not be recognized very well 
&lt;LI&gt;[Bug] Fixed bug that sometimes prevented LED lights from refreshing on start&lt;/LI&gt;&lt;/SPAN&gt;&lt;/UL&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=6388" length="2745489" type="application/x-zip-compressed" /></item><item><title>Wiisis 1.2.1</title><link>http://renevo.com/files/folders/wiisis/entry1757.aspx</link><pubDate>Sun, 09 Mar 2008 16:46:54 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1757</guid><dc:creator>vloktboky</dc:creator><slash:comments>11</slash:comments><description>&lt;SPAN class=normalfont&gt;Wiisis is a simple little mod that lets you enjoy the fun world of Crysis using your Nintendo Wii Remote and Nunchuk controllers. Imagine taking control of the wheel in your LTV, running down grunt after grunt with pure satisfaction. Or punching that frozen crate into smithereens with a simple gesture of your hand.&lt;BR&gt;&lt;BR&gt;With Wiisis, all controls are mapped to your Wii Remote and Nunchuk controllers, making use of all buttons and forms of motion. Everything: moving around in the world, jumping and ducking, punching and throwing grenades, picking up and throwing items, firing your weapon, controlling your Nanosuit, and even driving are controlled through your hands.&lt;BR&gt;&lt;BR&gt;Wiisis supports many other unique features, including use of the Wii Sensor Bar (not required) for higher-precision aiming, utilization of the remote's rumble ability, and extra game features such as Retain View Mode for aim assistance.&lt;BR&gt;&lt;BR&gt;A few of the many gestures you can use include:&lt;BR&gt;
&lt;UL&gt;
&lt;LI&gt;Looking around by tilting your Wii Remote&lt;BR&gt;&lt;/LI&gt;
&lt;LI&gt;Jumping by flicking your Wii Nunchuk up&lt;BR&gt;&lt;/LI&gt;
&lt;LI&gt;Crouch by tilting your Wii Nunchuk down or Prone by tilting it even further.&lt;BR&gt;&lt;/LI&gt;
&lt;LI&gt;Punch by motioning your Wii Remote forward&lt;BR&gt;&lt;/LI&gt;
&lt;LI&gt;Throw a grenade by lobbing your Wii Remote over your head&lt;BR&gt;&lt;/LI&gt;
&lt;LI&gt;And many more!&lt;BR&gt;&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;&lt;STRONG&gt;Bug Fixes for 1.2.1&lt;/STRONG&gt;&lt;/P&gt;&lt;STRONG&gt;
&lt;UL&gt;
&lt;LI&gt;&lt;/STRONG&gt;[Bug] Fixed bug that caused Nunchuk gestures to not be recognized very well&lt;/LI&gt;
&lt;LI&gt;[Bug] Fixed bug that sometimes prevented LED lights from refreshing on start&lt;/LI&gt;
&lt;LI&gt;[Bug] Fixed bug that caused the default Windows cursor to be used&lt;/LI&gt;
&lt;LI&gt;[Bug] Fixed bug that caused the Wii Remote Manager to think it was in the main menu while playing in Editor mode&lt;/LI&gt;
&lt;LI&gt;[Change] Reworked Wii Remote Warning video&lt;/LI&gt;
&lt;LI&gt;[Change] Reworked Nano Suit Menu controls to use the IR Sensor cursor instead of the Nunchuk analog stick for selection usage&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;With Wiisis, you can now experience the lush, tropical and fully interactive environment of Crysis as if you were really there. And all you have to do is make sure that wrist strap is securely fashioned. Wii you like to play Crysis?&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Note&lt;/B&gt;: In order to play Wiisis with your Nintendo Wii Remote and Nunchuk, you will need to have a Bluetooth receiver installed on your computer with an HID profile created for the Remote.&lt;/SPAN&gt;&lt;/P&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=6387" length="6332278" type="application/x-zip-compressed" /></item></channel></rss>